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Old Jul 29, 2005, 12:38 AM // 00:38   #1
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Thumbs down The Hall Of Heroes Bad Points....

Just a small moan here about some strategies used in the Hall Of Heroes. I’ll paint a lil picture first…

So, you form a group of trusted, experienced GW gamers who won’t let you down, you sort out the builds, plans, co-ordination within the group and all those what’s and what not’s pug groups always seem to slip up on . You set off with the ambition of gaining entry to the Hall and winning the favor….

After entering the tomb and turning out victorious following consecutive fighting over long periods of time and many hard fought battles, you end up in the vault patiently waiting and planning for the almighty Hall Of Heroes with your team mates.

Finally you enter, 10 minutes of fierce fighting against some of the finest strategies there are….
There’s 2 minutes left, you’ve killed the Americans..( I represent Europe here) just the Koreans left, half the Korean team fall like flies and your team remains intact, you kill the Korean ghostly hero, and here it is, your chance to take the altar in the spectacular Hall Of Heroes, the ultimate victory as many will see it.
Just one thing left, getting your own hero onto the altar, which yes you do.. but the center of the altar, now that’s a different question.

Which is what I’ve been building up to, something which has happened to my team so many times in the HoH over the past few days:

People decide with 40 or so seconds left that its smart to stand in the middle of the altar to disallow your ghostly hero to take the altar and work towards winning the favor. Yes, I suppose after thinking about it its true, it can be a good strategy and many will think, oh dear what a moaner, I hate this guy he sucks.. My build and strategy is much better and they should have just killed the rest.. There is always at least one strategy and one team that will beat your own or you find hard to break down in such short periods of time, that is my answer to those.
But to be honest I just think this is poor that in the ultimate tournament finale of GW, this happens.

As quoted from a very close friend of myn who fights alongside me… It’s hardly winning the Hall Of Heroes in a blaze of glory… I agree with him.

For those who have not yet reached the Hall, you want to know how Koreans claim the alter and keep it for so long?.. And how they always seem to have the favor?… They stand in the way after you’ve killed most of their team with so little time left… This DOES happen often. Most Korean tams are as good as the next team and easily beaten by a well co-ordinated team. But there are favor winning teams who have specialized the art of standing still upon the altar after losing their ghost… yes.. a blaze of glory for the finest tournament, what a way to win!… or not.

Yes, I’m here in this particular thread to moan as you can see, but also just to air a small idea which, to me, would make a world of difference; ghostly heroes able to claim from anywhere upon the altar, NOT just the center which can so easily be covered up.

Whilst im at it moaning about the HoH, a little question for people, is it me or are henchman in the Tomb much much worse than those in PvE? which yes, to be fair those in pve were upgraded in the last patch.. We all lose some team members to lag or other personal reasons at various times, but for a key player with a specific build to be replaced often by a fighter henchman, who seems to find it fun not only to run in alone and die, but to do this continuously, and repetitively EVEN after resurrecting.. It kind of lets the team and strategy down a bit eh. Anyone else seeming to have this problem? Or is it just a bugged crazy henchman with a continuous suicidal tendency.. ?

So.. I just want to see what people think of these small ideas I’ve explained. Please reply and feel free to complain and add to this as im sure some will.

Thanks, Timo
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Old Jul 29, 2005, 12:53 AM // 00:53   #2
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body blocking is perfectly legal, its not that hard to kill one person blocking the altar.
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Old Jul 29, 2005, 01:09 AM // 01:09   #3
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Thats the thing... im not talking about one or 2, seems to be a select group of 3 or four just chosen for this job every time..

I'm not claiming its illegal either just to make that clear, im just trying to emphasising the fact it seems to be happening more and more, and it just seems unfair after the ghostly has been killed that you cant take it...

The fact that you can stand still and win in the final tournament even if your hero is down just doesnt appease me.

Last edited by Timoz; Jul 29, 2005 at 01:17 AM // 01:17..
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Old Jul 29, 2005, 02:15 AM // 02:15   #4
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Next time, if you know they will do this, try to attack them earlier so you could wipe out their whole party without running out of time.
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Old Jul 29, 2005, 02:21 AM // 02:21   #5
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Bodyblocking + Heal Balling = Good game!
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Old Jul 29, 2005, 03:31 AM // 03:31   #6
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Add a ranger with oak shoot and NR and its for teh win ...
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Old Jul 29, 2005, 03:42 AM // 03:42   #7
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Quote:
Originally Posted by Drakron
Add a ranger with oak shoot
lmao

Bodyblocking is a (more or less) legitimate strategy. Just learn how to counter it
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Old Jul 29, 2005, 03:47 AM // 03:47   #8
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Ghosts should be able to go through players, I mean hell, they're ghosts afterall.
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Old Jul 29, 2005, 06:34 AM // 06:34   #9
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Not a shining beacon of fairplay, but well, whatever they do to us, we can do to them, too.
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Old Jul 29, 2005, 07:27 AM // 07:27   #10
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Quote:
For those who have not yet reached the Hall, you want to know how Koreans claim the alter and keep it for so long?.. And how they always seem to have the favor?… They stand in the way after you’ve killed most of their team with so little time left…
If I was Korean I'd be extremely insulted by that...

You can kill half their team in under 2 minutes but can't finish 3 people blocking your hero?

Okay....

Quote:
Bodyblocking + Heal Balling = Good game!
Toss in a warder and a spirit spammer and you can usually tank 16 people all hitting you .
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Old Jul 29, 2005, 09:27 AM // 09:27   #11
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I think what Timo is trying to say is that the Ghosty should be able to take the altar when the other Ghostly Hero is dead, regardless of body blocking. I also feel exactly the same as Pie Xags in that he is infact a ghost, therefore he can push through people.

You can't even call this a strategy. I mean, if everyones going to be doing this then its not even going to be a battle. It will be 10 mins of non-stop heal balling on the altar with like 8 monks and the ghosty, except all 3 teams will be trying to do the same thing.

Just fix it so that a Ghostly Hero can take the altar, not just from the VERY middle of the altar, but have a small, fixed area on the middle most point (seems as though the altar is infact a circle), which will allow the Ghostly Hero to have, lets say, a bit more freedom in taking the altar.
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Old Jul 29, 2005, 09:31 AM // 09:31   #12
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Um Como thats great except how the hell do you plan on killing the hero, with far more life than anything else up there, if you can't kill one of those "8 monks".

The fact is if you can kill their hero you should be able to kill enough of their team to get your hero in there.

Go ask for tips from sBs they're pros at slipping their hero in at the last second.

Well used to be they don't tomb much anymore.
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Old Jul 29, 2005, 10:38 AM // 10:38   #13
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Thanks for that Como you seemed to say in more detail what i am trying to.
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Old Jul 29, 2005, 10:43 AM // 10:43   #14
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It's just a stupid concept that people can block ghosts.

I mean hell in the GW MANUAL it says that those who are dead found themselves unable to interact and affect the living. So why the HELL does that suddenly change when they're in the tombs? Read through the manual, the part that tells the story behind the Hall of Heroes, it says that it used to be for the glorious dead, and that when humans found a way in they were pissed off, big time. However, it also says that despite them being pissed off, they couldn't do anything to them and get them out because they were GHOSTS. The simple fact that they're ghosts should allow them to at least walk through players to the altar, it's just retarded and senseless otherwise, even the manual says they can't physically interact with them, so why is it...when they want to get on the altar they suddenly get stopped by a few people's bodies?
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Old Jul 29, 2005, 01:41 PM // 13:41   #15
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Finally someone who agrees
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Old Jul 29, 2005, 01:44 PM // 13:44   #16
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I like it the way it is now. Puts ganking at a disavdantage.
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Old Jul 29, 2005, 02:00 PM // 14:00   #17
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It may be cheap but hey if it works they're smarter than you for using it to their advantage.
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Old Jul 29, 2005, 02:39 PM // 14:39   #18
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What's wrong w/ sacrifising your body for the good of your country/region? That's pretty noble you know.
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Old Jul 29, 2005, 05:28 PM // 17:28   #19
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I agree with Timoz. There's something wrong having to guide an NPC to a location in order to gain the alter. Especially where half the other team is still standing. NPCs don't always take the best routes, and this can be really frustrating for a team that was clearly winning the match. I would like to see the ghost be able to control the alter from anywhere on the alter, not just the center. This wouldn't remove 'body blocking' all together, it would just be easier to get around that sort of thing. Maybe a team could body block for 10 seconds, not 40-50.
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Old Jul 29, 2005, 05:30 PM // 17:30   #20
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Yeah, perhaps that when someone stands on the place the Ghost needs to be in, after a set amount of time it gets a health degeneration :P
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